David Prassel's Blog

Archive for June, 2009

ORION – Release Date announced! Coming out at the end of Summer!

by David Prassel on Jun.23, 2009, under Uncategorized

ORION is nearing the end of the development cycle and is being prepared for a public release at the end of this summer.

As of right now, the tentative release date is

August 25th, 2009 @ 9:00pm Central.

It will be available on both STEAM and for immediate-direct download from a multitude or servers across the internet.

. . . . .

ORION originally began development under the name Incoming back in 2001 and was ported on to three different engines until finding a home on the 3rd conception of the SOURCE engine.

We have a locked feature list listed below:

New and unique environments built upon and flesh out with the Source engine. Including locales such as tropical vistas and barren deserts.
(3 maps included)

Advanced weaponry built by both humans and aliens. New weapons ranging from light machine guns to sniper rifles and flamethrowers. Weapons of the 22nd Century are here!
(Over 15 new weapons)

Interactive game modes with more to come!
(Capture the Flag & Team Deathmatch will be featured in the first beta. A new dynamic and interactive game mode we call Vital will be released shortly after!)

New gameplay features included to advance gameplay as well as support and motivate team work.
(Weapon fire modes, iron sight aiming, melee attacks, radio commands, radar, and more!)

Play as one of two distinct teams (Carrier Marines and The Altair) and witness new technology, items, and more!
(5 distinct classes all with unique weapon load outs)

. . . . .

New features will be added through content updates. Some features were left out intentionally for the first release so that we could improve on them and build on top of a foundation we thought was acceptable for a public release. So while the fans will play, we will work and add new content such as the following: Drivable Vehicles with passengers and usable turrets Dinosaurs based off of NPC AI and scripted events to create a realistic and dynamic experience

Media listed below!

See you on release day!

(*crawls back into cave*)

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